

I like it,Įspecially with the percussion there. The background are great - really exemplifies the fact this isĢ:32 - returning to the the chordal theme again. The lead atĢ:02 is a wierd noise, but again, it flows well. Section at 1:31, though I think a cymbal roll would have worked Nice use of dynamics and percussion coming back to the quiet Everythingįrom here on is great, except that second chord in the The synth behind the melody is kind of strange, as is theġ:16 - AH GOD, dude, I love this part. When the kick and snare come in at 00:37, The percussion seems a bit strange at 00:30, but I think that Nilsen's done a lot of redbook audio work in the game music world, and usually capitalizes on being unfettered from the limitations of a chip, so his stuff is already sonically developed, but SGX has taken things in a different direction with great success, capturing the exploratory and epic scope of the Ecco series perfectly. You don't get a lot of melodic movement or variation, but that would have required extremely capricious conjuring given the original composition. This is very slick chill music with brains, and particular kudos for developing the drums further into the piece and not letting them stagnate. In the couple or so larger pushes this arrangement makes, where legato strings are dominant, it really opens up and sounds vast, which is totally appropriate given the game's context and the mix title as well. SGX continues to develop as a ReMixer that can create very evocative textures, shimmering and effervescent in their complexity and harmony.

No dolphins." - so, while you won't find biologically accurate sounds from the game's protagonist, I'd concur that clicking and chattering prolly wouldn't have juxtaposed well. The stuff in my mix is mostly samples ofĪ bunch of different types of whales. Dolphins make annoying chattering and clicking sounds, and Danny took on the role of your friendly neighborhood marine biologist in offering this note along with his mix submission: "Interesting note (sorta): The various sea creature noises you hear in thisĪren't dolphins. It later develops more momentum and a very interesting, compelling syncopated drum riff, but begins with a smooth, submarine vibe and takes its time to build from there. SGX creates a furtive, delicate underwater atmosphere with this ReMix of Spencer Nilsen's Ecco 2 soundtrack, from the redbook/Sega CD version of the game.
